Section
Videogames

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Speak, Mario?
If video games work generally as showcases of players’ ability, then why has the ability to speak fluently been relatively unnecessary for the medium’s icons?
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Why Play at Orientalism?
Games like Crusader Kings III build feudalism into their code, and in so doing assert the supremacy of the modern global North.
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Why Play to Regret?
Videogames that demand female protagonists commit—and receive—violence may be captivating, thoughtful, and moral. But they are not fun to play.
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“Echo” and the Problem of Chess Problems
When looking at both art and life, we recognize patterns and then we learn what those patterns signify.
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Quit Playing Games with My Heart
Robert first catches my eye from across the coffee shop. New to the neighborhood, I’m looking for a friendly face. But Robert—glaring back at me from over his mug …
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A Ouija for the Apocalypse
It is no easy feat to establish a cult and herald the apocalypse. I learned this firsthand while playing the card-based videogame Cultist Simulator, set in …
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Games for a Fallen World
Last year, Nintendo released its latest gaming console, a nimble and versatile product appropriately named the Switch, which transforms from transportable LCD tablet to a standard controller with a simple click. Released alongside the …
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Ghost in the System
It’s fitting that a videogame about novels and their authorship manages to marry two media long thought to be polar opposites. Aaron Reed and Jacob Garbe’s The Ice-Bound Concordance, available for free, for iPad and Windows, on their website, is a story-based game that requires a real printed-and-bound book in order to play. In an age…




















